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Portal 2 Desolation: Testchamber Wall Materials

One of the materials I've made for the ambitious Portal 2 mod, Desolation (https://emberspark.games/desolation). This was a PBR remake of the standard wall materials seen throughout Portal 2. We had to recreate these after overhauling the rendering pipeline, and matching the art style, tone, and material definition was important. Flexibility, modularity, and potential for use and modification in future were also considerations.

Created in Substance Designer. Rendered in-game and in Marmoset Toolbag 4.

In-game example 1

In-game example 1

I made clean and cracked variants, in several form factors to match (and expand) those found in the original game.

I made clean and cracked variants, in several form factors to match (and expand) those found in the original game.

In-game example 2

In-game example 2

PBR material breakdown - Beauty, Albedo, Roughness, and Ambient Occlusion

PBR material breakdown - Beauty, Albedo, Roughness, and Ambient Occlusion

The material is modular, split into several sub-graphs. This is the graph that drives the tile roughness.

The material is modular, split into several sub-graphs. This is the graph that drives the tile roughness.

An example of one of the main graphs. The use of sub-graphs makes this extremely simple - half of it is a standardised export setup we use.

An example of one of the main graphs. The use of sub-graphs makes this extremely simple - half of it is a standardised export setup we use.